There is armor too, but that is simple percentile damage reduction – not much different from extra HP, however anti-armor towers mean percentile damage increase.Īlas, by mid-game the mobs will get one additional statistic: Minimum speed, occurring around wave 17. The rise of health in mobs is small exponential, differing among difficulities: easy, normal, hard, extreme and survival. Other than that, the mobs are rather monotonic, with bats occurring every 4 th wave and dwarfs always having the same weaknesses at the same time.
#Gem tower defense maze upgrade
You must build and upgrade unique towers, create mazes, upgrade, assemble, and unleash. The bats are always weaker than dwarfs and to Amethyst – or purple, as I call it in my head. Tower Wars combines elements of tower defense, RTS, and multiplayer. Though, when choosing gems, it is important to keep in mind that the enemy units have weaknesses that notably increase the damage dealt to them. Indeed, it can be better to choose your gems like Mahjong tiles, boxing in the possibilities – for this game does host the combinations of gems. The gems you get are randomly chosen, and while you can improve your chances getting a specific gem is often exercise in futility. Second would be the strong luck element in the game. However, with 5 gems placed in a turn maze can be built quite quickly while not sacrificing much offense. You also cannot build during the attack, so juggling is out(you can still remove a rock, perhaps to prepare for next turn or to make mobs cross the maze centre one additional time). The road is but an illusion, bounding only fliers. Mazing gives that extra level of planning that makes for a really interesting game.Gem tower defense has some rather unique particulars that are not often found in other tower defense games.įirst of them would be the checkpoints. It's a more intelligible twist to standard TDs where you basically just place towers and upgrade them. I still find today that it's easily the best mazing map.
Malachite damage type changed to opal (was previously emerald). Dark Emerald and Jade can now stun bosses. The Gold and Egyptian Gold armor debuffs no longer stack with themselves or each other. Mystic Black Opal damage aura increased to 50% (up from 40%). achieveble only for 4 and maybe 3 players.
Mystic Black Opal damage increased to 250 (up from 50). Media in category 'Gem td' The following 6 files are in this category, out of 6 total. Black Opal damage increased to 150 (up from 25). The seventh maze point is no longer usable for mazing. Blood Stone now has a new special effect You can now see how much money a Lucky Jade has gotten you Absurd difficulty is added (if you dare) Rerunner is replaced with a new version Classic and Race are gone, new game modes Damage and Time are added (most damage, shortest time) Now scores are colored based on when they were achieved After dozens of attempts at fixing them, zones are now gone from the game